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Europa universalis 5 tutorial
Europa universalis 5 tutorial






  1. #EUROPA UNIVERSALIS 5 TUTORIAL HOW TO#
  2. #EUROPA UNIVERSALIS 5 TUTORIAL MOD#

"Basileus Alexios" "Basileus Andronikos" "Basileus Basileios" "Basileus Basileon" "Archangelos Michael" "Archangelos Gabriel" Athenai Atrotos "Autokrator Rhomaion" Axiomachos "Aghios Sergios" "Aghios Stephanos" "Aghios Theodoros" Aigaion Aigyptos AmphitrionĪngeliophoros Aniketos Apokalipsis "Apostolos Andreas" "Apostolos Pavlos" "Apostolos Petros" "Aghios Markos" "Aghios Maximos" "Aghios Menas" "Aghios Nikolaos" "Aghios Philippos" "Aghia Thekla" "Aghion Oros" "Aghios Athanasios" "Aghios Eusebios" "Aghios Ioannes" Palaiologos Paraspondylos Phocas Phouskarnaki Phrangopoulos PsellosĪchilleus Adrianoupolis Aetos "Aghia Eirene" "Aghia Helene" "Aghia Magdalene" "Aghia Sophia" Melissinos Melisurgos Mikrulakes Monomakos Mouzalon

europa universalis 5 tutorial

You should end up with this: #Country Name: Please see filename.Īkropolites Angelos Aoinos Apokaukos Argyros The names will be used in the order they appear, and once they run out the game will just use province names. This entry is required.Ĭolor = # Defines what names the country's fleets will use. The graphical cultures are found in common/graphicalculturetype.txt. graphical_culture # Used to define which graphics the country will get. This is what each are for and how you can add/edit them. Within the file, you will see various different clauses. Copy the ByzantineEmpire.txt country file from common/countries and rename it Rome.txt. Since we are making Rome, we will want to copy the contents of the ByzantineEmpire.txt country file to save time. This file is found in common/countries, which we will now create. This tells the game that this tag, X01 is assigned to the country file of Rome.txt. You should end up with this: X01 = "countries/Rome.txt" Now we have a unique country definitions file, we can remove all the old definitions. Rename the 00_countries.txt to mymod_countries.txt Since we are only adding a country, we should create a uniquely named 00_countries.txt so we don’t conflict with the base game. Inside this file, you will see the definitions of each country. So, copy the 00_countries.txt from country_tags into your mod.

europa universalis 5 tutorial

Navigate to C:\Users\Name\Documents\Paradox Interactive\Europa Universalis IV\mod\my_new_country, and create these folders:įirst, you want to think up a name for your country. Now that we created our my_new_country.mod file, we need to place it in C:\Users\Name\Documents\Paradox Interactive\Europa Universalis IV\mod\. Supported_version "1.15.*.*" # This number should match to current game version

#EUROPA UNIVERSALIS 5 TUTORIAL MOD#

mod file for this tutorial: name="My New Country" This is what the game will read to detect your mod.īelow is a basic. Once we have created the my_new_country folder, we need to create a my_new_country.mod. I will be calling this mod my_new_country, but you can call the folder whatever you want. To do this, go to C:\Users\Name\Documents\Paradox Interactive\Europa Universalis IV\mod\ and create a folder.

europa universalis 5 tutorial

Step 1 – Mod Setupįirst, you need to create a mod. I recommend that you use Notepad++ for coding, although most text editors will work.

#EUROPA UNIVERSALIS 5 TUTORIAL HOW TO#

This tutorial will teach you how to add a new country to EU4 in a step by step manner.








Europa universalis 5 tutorial